My Second Job

1 1 1 1 1 1 1 1 1 1 Rating 4.64 (14 Votes)

Before one starts the first great step to an adventuring life, full of surprises and dangers, he was but a humble citizen, working a normal work and living a normal life. For good or for worse, he left that life behind. But this doesn't mean he also forgot the teaching of his parents.

You gain a +1 bonus on the skill checks of a single skill you choose, and that skill is always a class skill for you.

Tortured

1 1 1 1 1 1 1 1 1 1 Rating 2.00 (12 Votes)

From the torture earlier in your life, you gain a +5 bonus on saving throws against pain spells and effects.

Prankster

1 1 1 1 1 1 1 1 1 1 Rating 4.56 (32 Votes)

As a child you were notorious in your town for mischief, pranks, and other shinanigans. Choose one of the following skills: Bluff, Craft(Trapmaking), or Sleight of Hand. You gain a +1 trait bonus on this skill and it is always considered a class skill to you.

Power Sleeper

1 1 1 1 1 1 1 1 1 1 Rating 2.62 (34 Votes)

Your body is somehow able to accomplish its necessary rejuvenation in only half the sleep most people need.  For the purposes of regaining spells and recovering hit points, you only need half as much sleep as normal.  This does not enable you to recover any more hit points per day, however, only to do it with less bed rest.  Also, if you succumb to a Sleep spell, its duration will be halved.

Quick Study

1 1 1 1 1 1 1 1 1 1 Rating 1.32 (194 Votes)

"I've always felt like I just learned things faster than everybody else."

You require 25% less experience to gain levels.

Curious Mind

1 1 1 1 1 1 1 1 1 1 Rating 2.74 (19 Votes)

Choose one knowledge skill that you are untrained in. You can now make skill checks of DC 20 or below in this skill; if you train points in it at a later point, you can choose a new knowledge skill for this trait to apply to.

Psionic Mimicry

1 1 1 1 1 1 1 1 1 1 Rating 3.00 (16 Votes)

Through observation and dedication, or perhaps necessity, you have learned how to mimic a spell’s effect with nothing but your mind.

Prerequisite: Wild Talent feat or Psionic Talent feat

Choose a 0-level spell. You may spend 1 power point to cast the spell as a psi-like ability. The psi-like ability is cast at your highest manifester level gained; if you have no manifester level, it functions at Manfester Level 1st. The psi-like ability’s save DC is Charisma-based.

Author's Note: This trait is designed for use with Psionics Unleashed from Dreamscarred Press and related materials. It was originally designed for one of my players as a version of Magical Talent for psionic characters. The most psionic characters will have more powerful effects for one pp, but this provides psionic characters without levels in a class that provides power points a minor ability to use their limited points on.

Arcane Edge

1 1 1 1 1 1 1 1 1 1 Rating 1.36 (86 Votes)

As a child you were brought up in a family of adventurers. By the age of 10 you were able to fight well with a blade, as well as hold your own in a minor mage duel. By the age of 20, you graduated top of your class in the art of fighting in the best of both worlds. You now have a +1 to all damage rolls, as well as attack. This bonus applies to fighting, whether it be arcane or melee.

City Slicker

1 1 1 1 1 1 1 1 1 1 Rating 3.78 (37 Votes)

Growing up on the streets of a large city, you have often had to avoid confrontations, and have grown adept at using the shadows to your advantage.  You gain a +1 bonus to Stealth, and Stealth is always a class skill for you.

Elite Slayer

1 1 1 1 1 1 1 1 1 1 Rating 3.09 (33 Votes)

You have always found yourself up against better armed and better armored targets. Be they city guards or members of tougher species. You ignore 1 point of DR in combat.