Sorcerer Bloodline: Phoenix

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This is a new bloodline for the Sorcerer class. Perhaps you or somebody in your family tree was blessed by a Phoenix's healing magic. Whatever the reason, the power of the mythical Phoenix flows through your veins, providing you with a sample of its great power.

Class Skill: Heal

Bonus Spells: Produce Flame (3rd), Continuous Flame (5th), Daylight (7th), Wall of Fire (9th), Flame Strike (11th), Fire Seeds (use drops of own blood as spell targets) (13th), Fire Storm (15th), Sunburst (17th), Fiery Body (Advanced Player’s Guide, p. 221) (19th)

Bonus Feats: Diehard, Dodge, Endurance, Empower Spell, Improved Critical, Improved Initiative, Mobility, Quicken Spell

Bloodline Arcana: Fire spells with duration longer than instantaneous last 50% longer, for a minimum of one round.  This ability does not stack with the increase granted by the Extend Spell feat.

Bloodline Powers: You can call upon the fire within you, becoming more like the raging bird in your past.

Phoenix Fire (Sp): At 1st level, you can surround yourself in fire as a standard action, striking every adjacent creature to you for 1d4 points of fire damage + 1 for every two sorcerer levels you possess.  A reflex save negates this damage.  The save DC is equal to 10 + 1/2 your sorcerer level + your Charisma modifier.  You may instead choose to touch a living creature as a standard action, healing it for 1d4 points of damage + 1 for every two sorcerer levels you possess.  You can only use this ability on a creature that is below 0 hit points.  You can use Phoenix Fire a number of times per day equal to 3 + your Charisma modifier.

Phoenix Resistances (Ex): At 3rd level, you gain resist fire 5.  You also get a +4 bonus to Constitution checks made to stabilize when dying.  At 9th level, your fire resistance increases to 10 and you automatically stabilize when brought below 0 hit points.  At 15th level, when you drop below 0 hit points, you gain fast healing 1.  This effect ends when you have 0 or more hit points.

Immolation (Su): At 9th level, you may sheath yourself in flame, dealing 4d6 points of fire damage to each creature that attacks you in melee.  This damage increases by 1d6 for every three sorcerer levels you gain beyond 9th.  If the attacker has spell resistance, it applies to this effect.  Creatures wielding melee weapons with reach are not subject to this damage if they attack you.  You can use this ability a number of rounds per day equal to your sorcerer level.  These rounds need not be consecutive.

Wings of Flame (Su): At 15th level, you can sprout wings of pure flame as a standard action, giving you a fly speed of 60 feet with average maneuverability.  You can dismiss the wings as a free action.

Heart of the Phoenix (Su): At 20th level, your heart becomes infused with the power of the phoenix.  You gain immunity to fire.  If you are brought back to life by any means, you do not suffer negative levels as a result.  Finally, if you are slain, you may be brought back to life as if via a resurrection spell one day later, assuming your body has not been destroyed by an effect such as disintegrate.  You can only be brought back to life in this way once a year.

Additional Ratings
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1 1 1 1 1 1 1 1 1 1 Rating 4.61 (41 Votes)