- Category: Class Options
- Published on Wednesday, 28 October 2009 14:09
- Written by Nathan
AC: +1 Natural Armor
Attack: Slam (d6)
Ability Scores: Str 16, Dex 1, Con 20, Int -, Wis 1, Cha 1.
Acid (Ex): Each slam attack deals an additional 1d6 acid damage
Special Qualities: Ooze traits, Blindsense 60ft
Ability Scores: Str +2, Con +4
Paralysis (Ex):Whenever a creature is hit by ooze's slam attack or succesful grapple check the target must make a Fortitude save DC=10+ 1/2 racial hit die + Con modifier or be paralyzed for 1d6 rounds
Acid (Ex): The Acid Special Attack is enhanced. Armor or clothing worn by a creature grappled by Ooze takes the same amount of damage unless the wearer makes a reflex save equal to 10+ 1/2 racial hit die + Con modifier. Metal and wooden weapons that strike Ooze take 1d6 acid damage unless the wielder makes the above reflex save. The Ooze's touch deal 10+ 1/2 racial hit die + con mod points of acid damage per round to wooden or metal objects, but the ooze must remain in contact with the material for 1 full round in order to deal this damage.
Author's Note: I made this to bring the Ooze feats in the Dungeon Denizens Revisited into PRPG
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