Cleric Domain: Weapons

1 1 1 1 1 1 1 1 1 1 Rating 3.78 (9 Votes)
Whether you serve a humble god of the forge or a glorious lord of battle, your deity's affinity for the tools of combat grants you your power.

Weapon Domain



Granted Powers: You have a special affinity for the tools of combat. You gain proficiency with all martial weapons.

Vicious Arms (Su): As an attack action, you may make an attack with a manufactured weapon and add half your Cleric level to the damage dealt. You may use this ability a number of times equal to 3 + your Wisdom modifier.

Enhance Weapon (Su): At 8th level, you can give a weapon touched a +1 magical enhancement property of your choice (I.E. Shock, Keen, Throwing, etc.) for a number of rounds equal to your Cleric level. You cannot, however, use this ability to grant the Bane property to a weapon. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th – however, you cannot grant more than one property to a weapon at a time.

Domain Spells: 1st - Magic Weapon, 2nd - Spiritual Weapon, 3rd - Keen Edge, 4th - Greater Magic Weapon, 5th - Disrupting Weapon, 6th - Blade Barrier, 7th - Mage's Sword, 8th - Iron Body, 9th - Foresight

Additional Ratings
Balance:
1 1 1 1 1 1 1 1 1 1 Rating 3.15 (13 Votes)
Utility:
1 1 1 1 1 1 1 1 1 1 Rating 4.00 (13 Votes)
Clarity:
1 1 1 1 1 1 1 1 1 1 Rating 3.31 (13 Votes)