- Category: Classes
- Published on Wednesday, 29 September 2010 12:46
- Written by D C Wilson
Alignment: Any nongood
Hit Die: d8
Class SkillsCraft (any) (int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Perception (Wis), Profession (herbalist) (Wis), Spellcraft (Int), Survival (Wis), and Swim (Str).
Skill Ranks Per Level: 4 + Int modifier
|Level||Base Attack||Fort||Ref||Will||Special Abilities|
|1st||+0||+2||+0||+2||Domain, Spells, Orisons, Deforestation|
|2nd||+1||+3||+0||+3||Blight Touch 1d6|
|4th||+3||+4||+1||+4||Sustenance, Blight Touch 2d6|
|6th||+4||+5||+2||+5||Blight Touch 3d6, Blight Effect|
|8th||+6/+1||+6||+2||+6||Blight Touch 4d6|
|10th||+7/+2||+7||+3||+7||Blight Touch 5d6|
|12th||+9/+4||+8||+4||+8||Blight Touch 6d6, Blight Effect|
|14th||+10/+5||+9||+4||+9||Blight Touch 7d6|
|16th||+12/+7/+2||+10||+5||+10||Blight Touch 8d6|
|18th||+13/+8/+3||+11||+6||+11||Blight Touch 9d6, Blight Effect|
|20th||+15/+10/+5||+12||+6||+12||Plague, Blight Touch 10d6|
Class FeaturesWeapon and Armor Proficiency: Blighters are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. Blighters are also proficient with light and medium armor and with shields (except tower shields). Unlike druids, however, blighters suffer no penalties for using armor made out of metal or other non-natural materals.
Spells: At each blighter level, the character gains spells per day according to the table below. She must choose her spells from the blighter spell list, below. The blighter’s caster level is equal to her blighter level. To cast a blighter spell, a blighter must have a Wisdom score of at least 10 + the spell’s level, so a blighter with a Wisdom of 10 or lower cannot cast these spells. Blighter bonus spells are based on Wisdom, and saving throws against these spells have a DC of 10 + spell level + the blighter’s Wisdom modifier. A blighter has access to any spell on the list and can freely choose which to prepare, just as a druid. A blighter prepares and casts spells just as a druid does (though a blighter cannot spontaneously cast summon spells).
The blighter gains access to her daily spells through deforestation (see below). If she goes more than 24 hours without deforesting an area, she cannot cast spells until she does so. The default divine focus for any spell cast by a blighter is a desiccated sprig of holly or mistletoe. Any material component for a blighter’s spell must have been dead for at least a day before use.
|Spells Per Day|
Orisons: A blighter can prepare and cast a certain number of 0-level spells (orisons) each day as indicated in the table below. Unlike higher level spells, orisons are not expended and can be cast at will.
Domains: At 1st level, a blighter selects on of the following domains: Darkness, Death, Destruction, Evil, Fire, Madness, or Weather. She gains the granted powers associated with that domain. In addition, at each spell level, she gains a domain spell slot that must be filled with the bonus spell for that domain. Once a domain has been selected, it cannot be changed.
Deforestation (Sp): A blighter can kill all nonsentient plant life within a radius of 20 feet per blighter level as a full-round action once per day. If a potentially affected plant is under the control of another (such as a druid’s liveoak or a dryad’s home tree), the controller can make a Fortitude save (DC 10 + blighter level + blighter’s Wis modifier) to keep it alive. Plants with an Intelligence score must can also make a Fortitude save with the same DC. Affected plants immediately turn brown and wither. Within minutes, all plant life in the affected area is dead and decayed. Spells that summon or affect plants, such as Wall of Thorns or Plant Growth do not work in a blighted area. Once an area has been blighted, nothing will grow there. Only a spell such as Hallow, Limited Wish, Miracle, or Wish followed by reseeding can restore a blighted area. Deforestation enables a blighter to cast her daily allotment of spells. This ability works in any terrain, but deforesting a sandy desert, tundra, or other environment with only sparse vegetation does not empower the character to cast spells.
Blight Touch (Su): Starting at 2nd level, a blighter gains her signature ability, blight touch. A blighter can make a touch attack that deals 1d6 points of negative energy damage against any living creature. Blight touch can also be used to heal the same amount of energy on undead creatures. For every three levels above 2nd, the blight touch does an additional 1d6 damage to a maximum of 7d6 at 20th level. A blighter can use blight touch a number of times per day equal to ½ her class level plus her Wisdom modifier. If the blighter misses on her touch attack, the use of the the blight touch is still expended.
Blight Effect (Su): Starting at 3rd level, the blighter may select one of the following effects and add them to . In addition to the negative energy damage, the target suffers the effect as well. At every three levels after 3rd, a blighter can select an additional effect. She may, however, only apply a single effect to each blight touch attack. Once a blight effect has been selected, it cannot be changed. For any effect that allows for a saving throw, the DC = 10+ 1/2 the blighter's class level plus her Wisdom modifier. Any creature that makes a successful save against a particular blight effect is immune to that effect from the same blighter for 24 hours.
Fatigued: The target is fatigued. Fort negates.
Flaming Touch: The blighter's hands are wreathed in flames for 1 round. The fire does no harm to her, but her blight touch does an additional 1d6 of fire damage. Flaming touch can also be used to ignite flammable objects by touch.
Frostbite: The blighter's hands are wreathed in cold energy for 1 round. This does no harm to her, but her blight touch does and additional 1d6 of cold damage.
Shaken: The target is shaken for 1d4 rounds. Will negates.
Sickened: The target is sickened for 1d4 rounds. Fort negates.
At 6th level, the blighter adds the following to the list of blight effects that she may select:
Confused: The target is confused for 1d4 rounds. Will negates.
Contagious Touch: The target is stricken as if by the contagion spell. The caster level is equal to the blighter's class level. Fort negates.
Dazed: The target is dazed for 1d4 rounds, Will negates.
Staggered: The target is staggered for 1d4 rounds. Fort negates.
Weakened: The target also takes 1d4 points of Strength damage.
At 9th level, the blighter adds the following to the list of blight effects that she may select.
Cursed: The blighter may inflict a curse on the target as if she had cast the spell bestow curse. The caster level is equal to the blighter's class level. Will negates.
Exhausted: The target is exhausted for 1d4 rounds. Fort negates. Prerequisite: fatigued.
Frightened: The target is frightened for 1d4 rounds. Will negates. Prerequisite: shaken.
Nauseated: The target is nauseated for 1d4 rounds. Fort negates. Prerequisite: sickened.
At 12th level, the blighter adds the following to the list of blight effects that she may select.
Blinded: The target is blinded for 2d4 rounds. Fort negates
Deafened: The target is deafened for 2d4 rounds. Fort negates.
Panicked: The target is panicked for 2d4 rounds. Will negates. Prerequisite: frightened.
Paralyzed: The target is paralyzed for 2d4 rounds. Fort negates.
At 15th level, the blighter adds the following to the list of blight effects she may select.
Energy Drain: The target receives one negative level. Will negates making it permanent.
Petrified: The target is turned to stone. Fort negates.
Sustenance (Ex): At 4th level and higher, a blighter gains all the sustenance she needs to survive from deforestation. So long as she blights an area once a day, she no does not need to eat or drink.
Miasma (Ex): Starting at 5th level, if a blighter is adjacent to a creature at the beginning of its turn, the creature must succeed at a Fortitude save with a DC of 10 + ½ the blighter’s level + the blighter’s Wisdom modifier or become sickened for 1 round. A creature of the animal, fey, or plant type that fails its save is nauseated for 1 round and sickened for 1 minute thereafter. If the creature makes its save, it is immune to this effect for 24 hours, as are creatures immune to disease.
Disease Immunity (Ex): At 7th level, a blighter gains immunity to all diseases, including natural and supernatural diseases. She also becomes immune to effects that would cause her to become sickened or nauseated.
Plaguebearer (Su): Starting at 13th level, any creature that strikes a blighter with a touch attack, unarmed strike, or natural weapon must succeed at a Fortitude save with a DC of 10 + 1/2 the blighter’s level + the blighter’s Wisdom modifier or contract a disease, as the contagion spell. If the creature makes its save, it is immune to this effect for 24 hours.
Plague (Su): At 20th level and higher, a blighter can spread disease over a large area. This ability functions like
the contagious touch ability, except that no attack roll is required and it affects all targets the blighter designates within a 30-foot radius. Plague is usable once per day.
Blighter Spell List
0 LevelDetect Magic
Inflict Minor Wounds
Touch of Fatigue
Inflict Light Wounds
Invisibility to Animals
Ray of Enfeeblement
2nd LevelChill Metal
Inflict Moderate Wounds
Soften Earth and Stone
Inflict Serious Wounds
Protection from Elements
4th LevelAnimate Dead
Inflict Critical Wounds
Swarm Form I
Transmute Mud to Rock
Transmute Rock to Mud
Wall of Fire
5th LevelAntilife Shell
Swarm Form II
Wall of Thorns
Waves of Fatigue
6th LevelAcid Fog
Circle of Death
Finger of Death
Greater Dispel Magic
Swarm Form III
7th LevelControl Undead
Repel Metal or Stone
8th LevelHorrid Wilting
Waves of Exhaustion
Storm of Vengeance
Ex-BlightersIf a blighter ever becomes good-aligned or takes a level in druid, she loses the following class abilities: deforestation, blight touch, miasma, sustenance, disease immunity, plague bearer and plague. Further, she cannot gain any further levels in the blighter class until she has obtained an atonement as per the spell.
Author's Note: I created this class to be a full-level NPC class. I wanted to create an anti-life class that wasn't a sterotypical necromancer type. As it's not intended to be a PC class, it may not be perfectly balanced. As always, any feedback is appreciated.
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