Wild Shifter

1 1 1 1 1 1 1 1 1 1 Rating 3.19 (16 Votes)
The children of the wild are so in tune with nature that they can take its very form. Mostly born within druid circles, a Wild Shifter is an unusual being born with the power to alter its form to that of many predatory beasts. Many embrace the druidic religion of their parents and become Druids. But some are more drawn to the wild than even their Druid parents and leave the safe confines of the circles and learn from nature itself. These special wild men are known as Wild Shifters.

Role: Wild Shifters excel in combat, possessing the ability to transform themselves into ruthless predators. With swift reflexes and deadly natural attacks, Wild Shifters are a force “of nature” to be reckoned with.

Alignment: Any non-lawful

Hit Die
: d12

Class Skills

Acrobatics (Dex), Climb (Str), Handle Animal (Cha), Knowledge (nature (Int), Perception (Wis), Stealth (Dex), Survival (Wis), Swim (Str).

Skill Ranks Per Level: 4 + Int modifier

Level Base Attack Fort Ref Will Special Abilities
1st +0 +0 +2 +0 Fast Movement, Wild Shift, Power of the Predator
2nd +1 +0 +3 +0 Shift Power, Natural Armor +1
3rd +2 +1 +3 +1 Bonus Feat
4th +3 +1 +4 +1 Shift Power
5th +3 +1 +4 +1 Natural Armor +2
6th +4 +2 +5 +2 Shift Power, Bonus Feat
7th +5 +2 +5 +2 Damage Reduction 1/-
8th +6/+1 +2 +6 +2 Shift Power
9th +6/+1 +3 +6 +3 Bonus Feat
10th +7/+2 +3 +7 +3 Damage Reduction 2/-, Shift Power
11th +8/+3 +3 +7 +3 Natural Armor +3
12th +9/+4 +4 +8 +4 Shift Power, Bonus Feat
13th +9/+4 +4 +8 +4 Damage Reduction 3/-
14th +10/+5 +4 +9 +4 Bonus Feat, Shift Power
15th +11/+6/+1 +5 +9 +5 Natural Armor +4
16th +12/+7/+2 +5 +10 +5 Damage Reduction 4/-, Shift Power
17th +12/+7/+2 +5 +10 +5 Natural Armor +5
18th +13/+8/+3 +6 +11 +6 Shift Power, Bonus Feat
19th +14/+9/+4 +6 +11 +6 Damage Reduction 5/-
20th +15/+10/+5 +6 +12 +6 Shift At Will, Shift Power

Class Features

Weapon and Armor Proficiency: A Wild Shifter is proficient with all simple weapons and light armor.

Fast Movement (Ex): A Wild Shifter’s land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor and not carrying a heavy load. Apply this bonus before modifying the Wild Shifter’s speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the Wild Shifter's land speed.

Wild Shift (Ex): A Wild Shifter’s commune with nature, the druidic blood running through his veins, and years of focus and material sacrifice grants him the ability to change his form at will. As a Wild Shifter progresses in power he learns to take on many forms from the predators of the wild.

A Wild Shifter can retain his wild shift for a number of rounds equal to 4 + Charisma Modifier + Wild Shifter level.

Power of the Predator (Ex): At first level Wild Shifter gains two claws. When attacking he may make one additional attack using any combination of natural attacks as if using the Two-Weapon Fighting feat (even if the Wild Shifter does not meet the prerequisites for the feat) For medium size claws do 1d6 damage. Small creatures do 1d4.

At 8th level, the Wild Shifter can attack as if using Improved Two-Weapon Fighting (even if the Wild Shifter does not meet the prerequisites for the feat).

At 15th level, the Wild Shifter can attack as if using Greater Two-Weapon Fighting (even if the Wild Shifter does not meet the prerequisites for the feat).

Natural Armor (Ex): A Wild Shifter receives a cumulative +1 bonus to Natural Armor at 2nd, 5th, 11th, 15th, and 17th levels.

Damage Reduction (Ex): A Wild Shifter receives damage reduction 1/- at 7<sup>th</sup> level. The damage reduction rises by 1 at 10th, 13th, and 19th level.

Bonus Feats: At 3rd, 6th, 9th, 12th, 14th, and 18th levels, a Wild Shifter is granted a bonus feat from the list below if the prerequisites of the feat are fulfilled.

Improved Natural Armor, Improved Natural Attack (a Wild Shifter can take this feat multiple times but for a different attack each time), Multiattack, Hover, Flyby Attack, Ability Focus, and Wing Over.

Shift at Will (Ex): At 20th level a Wild Shifter can maintain his wild shift indefinitely becoming the ultimate predator.

Shift Powers (Ex): At 1st, 2nd, 4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th levels a Wild Shifter receives one of the following shift powers. All shift powers apply simultaneously when wild shift is activated.

Power of the Beast: When a Wild Shifter uses his wild shift he gains the pounce and rake special abilities.

Power of the Reptile: When a Wild Shifter uses his wild shift he gains a natural armor bonus equal to his charisma bonus and a bite attack at 1d4 for medium sized.

Power of the Raptor: When a Wild Shifter uses his wild shift he grows feathered wings (fly speed 40 ft with poor maneuver ability) and a +5 to Perception. A Wild Shifter must be at least 8th level before selecting this shift power.

Power of the Dire Beast: When a Wild Shifter uses his wild shift he grows one category larger as the Enlarge Person spell. A Wild Shifter must be 6th level before selecting this shift power.

Power of the Scorpion: When a Wild Shifter uses his wild shift he gains a poisonous tail that does 1d6 damage plus a poison special attack. Sting—injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus. A Wild Shifter must be 6th level before selecting this shift power.

Power of the Ancestor: When a Wild Shifter uses his wild shift he gains a size category larger as the Enlarge Person spell. A Wild Shifter must be 15th level before selecting this shift power and must have the Power of the Dire Beast shift power. This power stacks with the Power of the Dire Beast shift power. A medium creature would effectively become huge.

Power of the Prey: When a Wild Shifter uses his wild shift he gains +10 to move speed when not wearing armor and when not carrying a medium load. A Wild Shifter must be 4th level before selecting this shift power.

Power of the Stalker: When a Wild Shifter uses his wild shift ability he gains his charisma modifier to stealth when, low-light vision, and the scent special ability.

Power of the Bull: When a Wild Shifter uses his wild shift ability he gains the use of rage for his charisma modifier rounds per day. The Wild Shifter must be 6th level before selecting this shift power.

Power of the Spider: When a Wild Shifter uses his wild shift ability he gains a poisonous bite that does 1d4 damage plus a poison special attack. (Bite—injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d2 Strength damage; cure 1 save. The save DC is Constitution-based and includes a +2 racial bonus) and climb 30 feet. A Wild Shifter must be 6th level before selecting this shift power.

Power of the Amphibian: When a Wild Shifter uses his wild shift ability he gains swim 30 feet and a tongue attack as a giant frog. A Wild Shifter must be 4th level before selecting this shift power.

Power of the Thorn: When a Wild Shifter uses his wild shift ability he grows thorns. The thorns do 1d4 damage to anyone who attacks or touches the Wild Shifter (this includes allies). The Wild Shifter must be 4th level before selecting this shift power.

Power of the Weed: When a Wild Shifter uses his wild shift ability he gains the ability to move through difficult terrain caused by non-magical plants as normal.

Power of the Vine: When a Wild Shifter uses his wild shift ability he gains the ability to entangle a single foe as the Entangle Spell. The Wild Shifter must be 4th level before selecting this shift power.

Author's Note: This is still in beta. I would like to see some idea's for the class. I like the Charisma idea as the main stat but a friend of mine thinks Constitution should be the main stat.

Additional Ratings
Balance:
1 1 1 1 1 1 1 1 1 1 Rating 3.86 (14 Votes)
Utility:
1 1 1 1 1 1 1 1 1 1 Rating 4.08 (12 Votes)
Clarity:
1 1 1 1 1 1 1 1 1 1 Rating 3.87 (15 Votes)