Buccaneer

1 1 1 1 1 1 1 1 1 1 Rating 3.09 (22 Votes)
Arrrrgh matey... a pirate class to shiver yer timbers!

Alignment: Any

Hit Die: d10

Class Skills

Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha) Escape Artist (Dex), Handle Animal (Cha), Knowledge (Geography) (Int), Knowledge (Nature) (Int), Intimidate (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Survival (Wis) and Swim (Str).

Skill Ranks Per Level: 6 + Int modifier.

Level Base Attack Fort Ref Will Special Abilities
1st +1 +0 +2 +2 Steady Footing, Two Blades, Weapon Finesse, Blade Defense
2nd +2 +0 +3 +3 Evasion, Improved Feint
3rd +3 +1 +3 +3 Tireless, Bonus Feat
4th +4 +1 +4 +4 Uncanny Dodge
5th +5 +1 +4 +4 Greater Feint
6th +6/+1 +2 +5 +5 Bonus Feat
7th +7/+2 +2 +5 +5 Deep Breath
8th +8/+3 +2 +6 +6 Improved Evasion
9th +9/+4 +3 +6 +6 Bonus Feat
10th +10/+5 +3 +7 +7 Improved Uncanny Dodge
11th +11/+6/+1 +3 +7 +7 Luck Be My Lady 1/Day
12th +12/+7/+2 +4 +8 +8 Bonus Feat
13th +13/+8/+3 +4 +8 +8 Valor
14th +14/+9/+4 +4 +9 +9 Luck Be My Lady 2/Day
15th +15/+10/+5 +5 +9 +9 Bonus Feat
16th +16/+11/+6/+1 +5 +10 +10 Inspire Valor
17th +17/+12/+7/+2 +5 +10 +10 Luck Be My Lady 3/Day
18th +18/+13/+8/+3 +6 +11 +11 Bonus Feat
19th +19/+14/+9/+4 +6 +11 +11 Stand Firm
20th +20/+15/+10/+5 +6 +12 +12 Slippery As An Eel

Class Features

Weapon and Armor Proficiency: Buccaneers are proficient with all simple and martial weapons. They are proficient with shields, but not armor.

Blade Defense: Buccaneers gain Two Weapon Defense as a bonus feat at 1st level. In addition, the buccaneer's ability to defend herself when using two blades in combat improves as she gains experience; her AC bonus when doing so increases by +1 at 2nd level and every two levels thereafter. This bonus to the buccaneer’s AC only applies when she is unarmored and unencumbered.

Steady Footing (Ex): Buccaneers ignore hampered movement penalties for moving on (or into) treacherous surfaces (such as fighting on pitching on pitching or slippery decks) and count every two squares of movement for doing so as one square. In addition the buccaneer is not considered flat-footed while using Acrobatics to move on narrow surfaces or uneven ground and does not lose her Dexterity bonus to her Armor Class while climbing. Lastly, the buccaneer gain a bonus on Acrobatics and Climb checks to remain balancing or climbing equal to half her character level (minimum +1). These benefits and bonuses only apply when the buccaneer is unarmored and unencumbered.

Two Blades: At 1st level the buccaneer gains Two Weapon Fighting as a bonus feat.

Weapon Finesse: At 1st level the buccaneer gains Weapon Finesse as a bonus feat.

Evasion (Ex): At 2nd level and higher, the buccaneer can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the buccaneer is unarmored. Helpless buccaneers do not gain the benefit of evasion.

Improved Feint: At 2nd level you gain Improved Feint as a bonus feat, even if you do not have the normal prerequisites for it. In addition you are able to feint in combat as a move action to render your foes flat-footed.

Bonus Feats: At 3rd level and every 3 levels thereafter the Buccaneer gains a bonus combat feat. The buccaneer may even select combat feats that are normally reserved for the fighter (like weapon specialization).

Tireless (Ex): At 3rd level the buccaneer reduces the effects of exhaustion and fatigue by one step; the character cannot become exhausted. If exposed to an effect or condition that would normally make the buccaneer exhausted (such as the spell waves of exhaustion) she becomes fatigued instead. If an effect or condition would make the buccaneer fatigued, the effect is negated.

Uncanny Dodge (Ex): Starting at 4th level, the buccaneer can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, even if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. Buccaneers with this ability can still lose their Dexterity bonus to AC if an opponent successfully uses the feint action (see Chapter 8) against her. If the buccaneer already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.

Greater Feint: At 5th level you gain Greater Feint as a bonus feat, even if you do not have the normal prerequisites for it.

Deep Breath (Ex): At 7th level you are able to hold your breath for a number of rounds equal to four times your Constitution score.

Improved Evasion (Ex): This works like evasion, except that while the buccaneer still takes no damage on a successful Reflex saving throw against attacks, she henceforth takes only half damage on a failed save. Helpless buccaneers do not gain the benefit of improved evasion.

Improved Uncanny Dodge (Ex): At 10th level the Buccaneer can no longer be flanked. This defense denies another buccaneer or rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more buccaneer or rogue levels than the target does. If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum buccaneer or rogue level required to flank the character.

Luck Be My Lady (Ex): At 11th level the buccaneer is allowed to make any attack roll, skill check, ability check or saving twice and use the better of the two results once per day. At 14th and 17th level, the buccaneer is able to use this ability one additional time per day.

Valor (Ex): At 13th level the buccaneer becomes immune to all fear effects.

Inspire Valor (Ex): At 16th level all allies within a 60 foot radius of the buccaneer gain a +3 bonus to their saves against fear effects. At 20th level and every 5 levels thereafter this bonus increases by an additional +1. This effect stacks with any other bonuses against fear effects.

Stand Firm (Ex): At 19th level the buccaneer can compel her allies to overcome their fears. By taking a standard action to make a successful Intimidate check against DC 15, she forces all allies within 60 feet to recover from being cowered, frightened, panicked, or shaken. The buccaneer may use this ability once per day for every 10 class levels she has.

Slippery As An Eel (Ex): At 20th level the Buccaneer gains double her Dexterity bonus on her Reflex saves and skill checks.

Additional Ratings
Balance:
1 1 1 1 1 1 1 1 1 1 Rating 2.41 (22 Votes)
Utility:
1 1 1 1 1 1 1 1 1 1 Rating 3.11 (18 Votes)
Clarity:
1 1 1 1 1 1 1 1 1 1 Rating 3.78 (18 Votes)