Battle Adaptation (Combat)

1 1 1 1 1 1 1 1 1 1 Rating 4.56 (32 Votes)
Allowing these feats will benefit Martial characters greatly in your campaign, but it will also help put Martial and Caster characters on the same schedule, which helps with party cohesion. The martial players now have something to do during spell prep time at the table, and they are more likely to value resting interludes as highly as the casters do.

If you have balance concerns, recall that there is no build you can make with this feat that isn't possible as a static build. By definition, this feat can't be overpowered! However, if you think all that flexibility should come at a price, you could add some kind of drawback. A popular suggestion: characters should lose their adapted feat while fatigued or exhausted (or some longer list of conditions). Be mindful of any poor barbarians if you implement that version.

Battle Adaptation (Combat)

You excel at changing your tactics to suit upcoming situations. Each day you experiment with new techniques tailored to the expected enemy.

Prerequisites
Any two combat feats.

Benefit
After a full night's rest and one hour of rigorous practice, you may select any one combat feat for which you meet the prerequisites. You are treated as though you possess that feat until you practice another.

The feat effect granted by Battle Adaptation cannot be used as a prerequisite for any permanent effect such as a prestige class or feat. You cannot mimic the effects of Improved or Greater Battle Adaptation using this feat.


Battle Adaptation, Improved (Combat)

You have grown even more flexible with your battle tactics, and are able to rehearse even complex maneuvers on short notice.

Prerequisite
Battle Adaptation, any four combat feats, base attack bonus +8

Benefit
As Battle Adaptation, except you may practice an additional feat during your one hour of practice, for a total of two feats.

Special
Feat effects granted by Battle Adaptation may satisfy prerequisites for the practiced feat.

Battle Adaptation, Greater (Combat)

You have mastered improvisation and may expertly practice a wide variety of techniques.

Prerequisite
Improved Battle Adaptation, any eight combat feats, base attack bonus +16.

Benefit
As Battle Adaptation, except you may adapt an additional feat during your one hour of practice for a total of three feats.

Special
Feat effects granted by Battle Adaptation or Improved Battle Adaptation may satisfy prerequisites for the practiced feat.

Author's Note: If you use this feat branch in your game, please take a moment to post some feedback in the Original Post. Thanks!

Additional Ratings
Balance:
1 1 1 1 1 1 1 1 1 1 Rating 4.24 (38 Votes)
Utility:
1 1 1 1 1 1 1 1 1 1 Rating 4.89 (38 Votes)
Clarity:
1 1 1 1 1 1 1 1 1 1 Rating 4.84 (38 Votes)