Vital Wound (Combat)

1 1 1 1 1 1 1 1 1 1 Rating 4.50 (2 Votes)
The damage you deal is more difficult to heal.

Prerequisites
Sneak Attack +1d6, Vital Strike, Heal 5 ranks.

Benefit
When making a sneak attack and using Vital Strike, the damage you deal takes twice as long or twice as much magical healing to restore the lost hit points.  Additionally, if you reduce a target's hit points below 0 when giving them a vital wound, the DC for stablizing is increased by +2.

Additional Ratings
Balance:
1 1 1 1 1 1 1 1 1 1 Rating 4.00 (2 Votes)
Utility:
1 1 1 1 1 1 1 1 1 1 Rating 4.00 (2 Votes)
Clarity:
1 1 1 1 1 1 1 1 1 1 Rating 5.00 (2 Votes)