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Signature Move (Combat)
- Details
- Category: Feats
- Published on Tuesday, 15 November 2011 14:57
- Written by Taylor
Prerequisites
Base Attack Bonus +6, Intimidate 5 ranks
Benefit
Choose a single unique combat action granted through a feat or class that is preformed through a single action(such as Stunning Fist, Whirlwind Attack, Power Attack, a Gunslinger's Pistol Whip.) You may not choose an action that lasts for multiple turns such as a Paladin's Smite or an Inquisitor's Judgement, or a combat maneuver. You get a +2 bonus on attack rolls using your signature move. Additionally, whenever you strike an opponent with your signature move you may make a free intimidate check to demoralize that opponent and any adjacent opponents. After using your signature move, you must wait 1d4+1 turns until you can use it again.
Special
You can select this feat more than once, each time applying it to a different action.
Optional
For Players: You can think of a unique name for your signature move.
For DMs: If your players show off their signature moves too much against the same opponents, they might become adept at avoiding and countering those moves.
| Additional Ratings |
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| Balance: |
1 1 1 1 1 1 1 1 1 1 Rating 4.57 (7 Votes) |
| Utility: |
1 1 1 1 1 1 1 1 1 1 Rating 4.67 (6 Votes) |
| Clarity: |
1 1 1 1 1 1 1 1 1 1 Rating 5.00 (6 Votes) |

