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Warp Saber
- Details
- Category: Weapons & Armor
- Published on Friday, 20 January 2012 00:35
- Written by Aaron Hollingsworth
Type: Varies (see below)
| Name | Cost | Dmg (S) | Dmg (M) | Critical | Range | Weight | Type |
|---|---|---|---|---|---|---|---|
| Warp Saber |
1000 gp | 1d4/1d8/1d20 | 1d4/1d8/1d20 | x3 (special) |
- | 3 lbs. | Piercing/Slashing |
Special: One rare occasions when a protean wishes to kill or destroy something, they rely on a warp saber. The blade counts as a two-handed exotic weapon to any lawful wielder, a martial weapon to neutral wielders, and a simple weapon to chaotic wielders. It does piercing and slashing damage. Because of the unpredictable nature of its ever-changing shape, it does not crit/threat on a natural 20, but a natural unmodified 13. It deals 1d4 damage when used by a lawful character, 1d8 for neutral characters, and 1d20 for chaotic users.
The price of this weapon of pure chaos is difficult to set or appraise, but but a plain, non-masterwork warp blade can sometimes be bought for 1000gp. Warp sabers are always considered chaotically aligned.
| Additional Ratings |
|
| Balance: |
1 1 1 1 1 1 1 1 1 1 Rating 2.50 (10 Votes) |
| Utility: |
1 1 1 1 1 1 1 1 1 1 Rating 3.50 (10 Votes) |
| Clarity: |
1 1 1 1 1 1 1 1 1 1 Rating 3.73 (11 Votes) |

