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Skeletal Wolf
- Details
- Category: Bestiary
- Published on Saturday, 09 October 2010 20:01
- Written by Matthew D. Woodard
Skeletal Wolf
CR 1 (400 xp)
NE medium undead
Init +7; Senses darkvision 60 ft.; Perception +0
hp 13
Fort +1, Ref +4, Will +3
Melee Bite +2 (1d6+1/x2) + trip
Base Atk +1, CMB +1, CMD 15
Organization Any, usually pack (3-12)
Treasure None
Yellowed bone and bleached white teeth are the trademarks of these skeletal canines. These undead wolves are often set out as sentries by their animating force. While they may not wear armor or use weapons like many of their humanoid counterparts, they still possess a cunning pack mentality from their former life.
Init +7; Senses darkvision 60 ft.; Perception +0
DEFENSE
AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)hp 13
Fort +1, Ref +4, Will +3
OFFENSE
Speed 50 ft.Melee Bite +2 (1d6+1/x2) + trip
BASE STATISTICS
Str 13, Dex 17, Con -, Int -, Wis 10, Cha 10Base Atk +1, CMB +1, CMD 15
ECOLOGY
Environment Cold or temperate forestsOrganization Any, usually pack (3-12)
Treasure None
Yellowed bone and bleached white teeth are the trademarks of these skeletal canines. These undead wolves are often set out as sentries by their animating force. While they may not wear armor or use weapons like many of their humanoid counterparts, they still possess a cunning pack mentality from their former life.
| Additional Ratings |
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| Balance: |
1 1 1 1 1 1 1 1 1 1 Rating 4.67 (3 Votes) |
| Utility: |
1 1 1 1 1 1 1 1 1 1 Rating 5.00 (3 Votes) |
| Clarity: |
1 1 1 1 1 1 1 1 1 1 Rating 4.33 (3 Votes) |

