Weren

1 1 1 1 1 1 1 1 1 1 Rating 4.25 (8 Votes)
Looming over nine feet tall, the monster in front of you looks like a mix of human and wolf. Suddenly it drops to all four and rushes forward with unbelievable speed.

Weren

CR 7 (3,200 xp)

CE Large Monstrous Humanoid
Init: +2, Senses: Low-light Vision, Scent, Perception +12

DEFENSE
AC 21, touch 11, flat-footed 20 (+2 Dex, +1 dodge, +9 natural, -1 size)
hp 58 (9d8+18)
Fort +8, Ref +11, Will +10
DR
DR 5/silver

OFFENSE
Speed 30 ft.
Melee Claw +11 (1d8+2) and bite +11 (1d6+2)

BASE STATISTICS
Str 15, Dex 14, Con 14, Int 8, Wis 12, Cha 10
Base Atk +9, CMB +11, CMD 23
Feats Critical Focus, Dodge, Intimidating Prowess, Mobility
Skills Intimidate +11, Perception +12, Stealth +10, Survival +9
Languages Common (Understand only), Weren
Special Qualities Quadrapedal Movement

ECOLOGY
Environment Mountains and forests
Organization Solitary, Pair, Family (3-6)
Treasure Incidental

SPECIAL ABILITIES
Quadrapedal Movement (Ex): By dropping to all fours, the weren can move at +10 ft per round. Doing so causes them to lose their claw attack.


Weren are humanoids that have many of the characteristics of wolves. It may be that they are related to lycanthropes, but unlike werewolves, they cannot change their shape. They are also incapable of humanoid speech, instead communicating with a series of howls and barks. Weren live in mountains and forests on the outskirts of humanoid settlements. They usually prey on cattle and other livestock but will attack lone humanoids or small groups if they believe they can overpower them. They are solitary creatures who only come together to mate and raise children.

Author's Note: This is based on the Romanian werewolf myth.

Additional Ratings
Balance:
1 1 1 1 1 1 1 1 1 1 Rating 4.00 (5 Votes)
Utility:
1 1 1 1 1 1 1 1 1 1 Rating 3.80 (5 Votes)
Clarity:
1 1 1 1 1 1 1 1 1 1 Rating 4.40 (5 Votes)