Malyx
- Details
- Category: Bestiary
- Published on Monday, 22 February 2010 05:00
- Written by Michael T. Schell
Malyx
CR 1 (400 xp)
NE Medium Aberration
Init +2, Senses Darkvision 60 ft, Perception +7
hp 12 (2d8+2)
Fort +1, Ref +2, Will +3
Melee Dagger +2 (1d4+2), club +2 (1d6+2), or spear +2 (1d8+2)
Ranged Dart +2 (1d4+2) or sling +2 (1d4+2)
Special Attacks Spellcasting (CL 2)
Spells Known
Level 0 (3/day) - Detect Magic, Ghost Sound, Mending, Read Magic, Touch of Fatigue
Level 1 (2/day) - Cause Fear, Magic Missile
Base Atk +0, CMB +2, CMD 14
Feats Multiattack
Skills Acrobatics +6, Climb +6, Escape Artist +6, Intimidate +5 Perception +7, Spellcraft +5, Stealth +7, Survival +7, Swim +6
Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Special Qualities Spellcasting, Telepathy 50 ft
Organization Solitary, Gang, (2-5), Cabal (4-9) or Clan (10-100)
Treasure Standard
Telepathy: Malyx can communicate with any other creature within 50 ft of it that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a conversation is as difficult as trying to conversate with multiple beings verbally and listening to them as well. Malyx communication often takes the form of a rebus in the mind of those it contacts.
A malyx appears as a man sized monstrosity drawn from the nightmares of many and given mortal form by the will of intelligences best left alone by mortal minds.
Author's Note: Something weird I came up with in a day dream for something I wanted to do. It was so weird I thought I'd share it.
Init +2, Senses Darkvision 60 ft, Perception +7
DEFENSE
AC 18, touch: 12, flat-footed: 15 (+3 armor, +2 Dex +3 natural)hp 12 (2d8+2)
Fort +1, Ref +2, Will +3
OFFENSE
Speed 30 ft.Melee Dagger +2 (1d4+2), club +2 (1d6+2), or spear +2 (1d8+2)
Ranged Dart +2 (1d4+2) or sling +2 (1d4+2)
Special Attacks Spellcasting (CL 2)
Spells Known
Level 0 (3/day) - Detect Magic, Ghost Sound, Mending, Read Magic, Touch of Fatigue
Level 1 (2/day) - Cause Fear, Magic Missile
BASE STATISTICS
Str 15, Dex 14, Con 13, Int 12, Wis 13, Cha 12Base Atk +0, CMB +2, CMD 14
Feats Multiattack
Skills Acrobatics +6, Climb +6, Escape Artist +6, Intimidate +5 Perception +7, Spellcraft +5, Stealth +7, Survival +7, Swim +6
Racial Modifiers +2 Perception, +2 Stealth, +2 Survival
Special Qualities Spellcasting, Telepathy 50 ft
ECOLOGY
Environment Any Land or UndergroundOrganization Solitary, Gang, (2-5), Cabal (4-9) or Clan (10-100)
Treasure Standard
SPECIAL ABILITIES
Spellcasting: Malyx are cultists of the King in Yellow, the Unspeakable One and/or the Old Ones from Lovecraft's stories. Their dark faith grants them the ability to know divine spells like a sorcerer and cast them like an adept. use the sorcerer's known spell table in the core book for how many spells they know and the Adepts spells per day table for how many they can cast using the number of hit dice a given Malyx has as its level. Spells are drawn primarily from the Adept Spell list but can import spells from other lists as the GM feels is appropriate. Additional hit dice give a Malyx more skills, hit points as an aberrations and spells (known as a sorcerer of the same level and times per day as an adept) but does not increase its size. Other. Base Atk is as listed for Aberations in the Bestiary. They are proficient in all simple weapons and light armor but not with shields.Telepathy: Malyx can communicate with any other creature within 50 ft of it that has a language. It is possible to address multiple creatures at once telepathically, although maintaining a conversation is as difficult as trying to conversate with multiple beings verbally and listening to them as well. Malyx communication often takes the form of a rebus in the mind of those it contacts.
A malyx appears as a man sized monstrosity drawn from the nightmares of many and given mortal form by the will of intelligences best left alone by mortal minds.
Author's Note: Something weird I came up with in a day dream for something I wanted to do. It was so weird I thought I'd share it.
| Additional Ratings |
|
| Balance: |
1 1 1 1 1 1 1 1 1 1 Rating 4.50 (12 Votes) |
| Utility: |
1 1 1 1 1 1 1 1 1 1 Rating 4.55 (11 Votes) |
| Clarity: |
1 1 1 1 1 1 1 1 1 1 Rating 4.45 (11 Votes) |

