- Category: NPCs
- Published on Tuesday, 15 September 2009 05:00
- Written by Morten Jørgensen
Kirga stands tall and broad shouldered, usually covered in a well-worn, hooded leather cloak. She carries a well-balanced and rugged quarterstaff carved with plant and animal symbols. Her eyes are yellow and feral, yet betrays a subtle serenity and wisdom. Kirga rarely speaks, but when she does, her voice is always calm and restrained.
Female half-orc monk 4/druid 4
LN medium humanoid (orc)
Init +2; Senses Darkvision 60 ft.; Perception +9
AC 19, touch 17, flat-footed 16 (+2 armor, +1 dodge, +3 wis, +2 dex, +1 class)
hp 51 (8d8)
Fort +9, Ref +7, Will +10
Speed 40 ft.
Melee Masterwork quarterstaff +9 melee or +8/+8 with flurry of blows (1d6+3) or Unarmed strike +8 melee or +7/+7 with flurry of blows (1d8+3)
Ranged Masterwork throwing leaves +8 or +7/+7 with flurry of blows (1d2+3)
Special Attacks Stunning fist (8/day, DC 17, Fatigue), Flurry of blows, Spells, Orisons, Wooden fist (6/day, +2 damage with unarmed strikes), Maneuver training, Ki pool (5 points, magic)
Druid Spells Prepared (CL 4th)
2nd—Barkskin, Fog Cloud, Resist Energy, Bull’s Strength
1st—Entangle (DC 14), Magic Fang, Shillelagh, Produce Flame, Longstrider
0—Create Water, Detect Magic, Mending, Purify Food and Drink;
Kirga rarely sorts to violence unless someone threatens her sacred grounds. She prefers to scout out travelers in her homeland using charmed animals or her wild shape ability before she decides to attack or not. Kirga is no fool and won't attack a superior foe. In combat she prefers to prepare herself by casting several buff spells such as bull's strength, barkskin and magic fang. She is fond of casting Shillelagh on her quarterstaff before entering a melee. She will start a combat by using ranged attacks such as produce flame or her shurikens while sending summoned monsters into melee, but will quickly shift to melee once her foe is close enough. If outmatched she will try to flee and hide using fog cloud and her wild shape ability.
Str 16, Dex 14, Con 12, Int 10, Wis 16, Cha 8
Base Atk +6; CMB +9 (+11 when grappling); CMD 26 (28 against grapple)
Feats Improved Unarmed Strike, Stunning Fist, Improved Grapple, Natural Spell, Spell Focus (Conjuration), Augment Summoning, Dodge, Self-Sufficient
Skills Acrobatics: +8, Climb: +9, Escape artist: +8, Fly: +7, Heal: +11, Intimidate: +1, Knowledge (Nature): +8, Perception: +9, Spellcraft: +4, Stealth: +8, Survival: +15, Swim: +9
Special Qualities Favored Class (Druid), Orc ferocity, Intimidating, Darkvision 60 ft., Wild shape 1/day, Woodland stride, Trackless step, Wild empathy (+3), Nature sense, Nature’s bond (Plant domain), Resist nature’s lure, Evasion, Fast movement, Still mind, Slow fall (20 ft.)
Languages Common, Orc, Druidic
Other Gear Masterwork quarterstaff, 10x Masterwork ironwood throwing leaves (shuriken), Bracers of armor +2, Ring of sustenance, Sprig of holly (Divine focus)
Kirga is on an eternal search for true peace and order. She has opted to live a celibate and aescetic life alone in the wilderness. She sometimes agrees to work as a guide when strangers come to her land, but against intruders and defilers of nature she spares no wrath. She holds little trust or patience with chaotic creatures and usually won't work with such beings.
|Balance:||1 1 1 1 1 1 1 1 1 1 Rating 4.90 (10 Votes)|
|Utility:||1 1 1 1 1 1 1 1 1 1 Rating 4.70 (10 Votes)|
|Clarity:||1 1 1 1 1 1 1 1 1 1 Rating 4.70 (10 Votes)|