- Category: NPCs
- Published on Friday, 11 December 2009 05:00
- Written by Morten Jørgensen
A vengeful dwarf has turned to dark magic to aid his plans.
Male dwarf fighter 2/wizard (necromancer) 5/eldritch knight 2
NE medium humanoid (dwarf)
Init +5; Senses Stonecunning, Darkvision 60 ft.; Perception +0;
AC 22, touch 11, flat-footed 21 (+4 shield, +7 armor, +1 dex); Defensive training
hp 87 (2d10+5d6+2d10+32; +11 false life)
Fort +8, Ref +3, Will +5 (Bravery +1, +2 vs. poison, spells and spell-like abilities)
Speed 20 ft.
Melee +1 Spell-storing warhammer +10/+5 melee (1d8+6/x3; Arcane strike) or by spell +8 melee touch
Ranged Masterwork heavy crossbow +8 ranged (1d10+2/19-20/x2; Arcane strike)
Special Attacks Grave touch (6/day), Hatred
Wizard Spells (CL 6th) (Spell failure 25% or 5% with Arcane armor mastery)
3rd - Vampiric touch, Fly, Dispel magic
2nd - False life, Ghoul touch x2 (DC 17), Spectral hand, Alter self
1st - Shield, True strike, Chill touch x2 (DC 16), Enlarge person
0 - Touch of fatigue (DC 15), Bleed (DC 15), Detect magic, Mage hand, Mending
Mogral is rarely without a couple of commanded undead guardians by his side. He prefers to use his spells at a range to weaken his foes before he enters melee. If capable he casts false life, enlarge person, shield and spectral hand before entering into battle. If weakened he will try to use his spell-storing hammer to deliver a vampiric touch spell, or just cast vampiric touch against heavily armored foes.
Str 14, Dex 12, Con 16, Int 16, Wis 10, Cha 8
Base Attack +6; CMB +8; CMD 19
Feats Arcane strike, Arcane armor training, Arcane armor mastery, Combat casting, Scribe scroll, Weapon focus (Warhammer), Improved initiative, Craft magic arms and armor, Spell focus (Necromancy), Greater spell focus (Necromancy), Command undead (6/day)
Skills Appraise: +8, Craft (Weaponsmithing): +13, Craft (Armorsmithing): +12, Fly: +6, Intimidate: +6, Knowledge (Arcana): +8, Knowledge (The planes): +8, Knowledge (Religion): +15, Knowledge (Dungeoneering): +9, Knowledge (Engineering): +9, Spellcraft: +15
Languages Dwarf, Common, Terran, Undercommon, Giant
Special Qualities Favored Class (Wizard), Opposition schools (Illusion and Enchantment), Greed
Combat Gear +1 Spell-storing warhammer* (Usually contains vampiric touch CL 6, Arcane bonded), Spellbook (Contains all memorized spells plus; 0. All, 1st. Unseen servant, Identify, Alarm, Comprehend languages, 2nd. Fox’s cunning, Knock, Levitate, 3rd Explosive runes, Gentle repose, plus any the DM deems appropriate), +1 Breastplate armor w/armor spikes*, Scroll of animate dead, Wand of ray of enfeeblement (10 charges), Masterwork artisan’s tools (Weaponsmithing and Armorsmithing), Masterwork heavy crossbow, 20x Crossbow bolts
*Mogral has crafted these items himself
Mogral has become blinded with revenge and power. His studies into the dark arts have corrupted his mind and he is now more comfortable in the company of the dead than the living.
Mogral is the third son of a minor noble clan, his family mostly consisted of priests and tomb guards, an honorable position Mogral was raised for. On Mograls first tour as a tomb guard he stumbled upon the tomb of an ancient necromancer. He started to study the ancient texts in secret. One day he was caught by his fellow tomb guardians. They were appalled by the necromantic experiments Mogral had conducted on the bodies of dead dwarves in one of the tombs. As punishment Mogral was exiled from his clan and his city, to wander the underdark for eternity. Only a plea from his mother saved him from death. Since then Mogral has planned his revenge against his people and has started to slowly gather an army of undead. He still lacks the power to control such an army, but he hopes to find an ancient artifact to aid him in his endeavor.
|Balance:||1 1 1 1 1 1 1 1 1 1 Rating 5.00 (11 Votes)|
|Utility:||1 1 1 1 1 1 1 1 1 1 Rating 4.80 (10 Votes)|
|Clarity:||1 1 1 1 1 1 1 1 1 1 Rating 5.00 (12 Votes)|