Ookla the Destroyer, 12th Level Mok'nathal Barbarian

1 1 1 1 1 1 1 1 1 1 Rating 4.30 (40 Votes)

Ookla stands before you in all his glory, his jutting tusks glint as he stares at you, the scars across his bare chest testifying of the many battles he has survived. Suddenly he bellows something in his native tongue and charges with his wicked looking ax held high in the air.

Ookla the Destroyer

Male mok'nathal barbarian 12
CG medium humanoid (mok'nathal)
Init +1, Senses: low-light vision; Perception +2

DEFENSE

AC 23, touch 14, flat footed 22 (+8 armor, +3 deflection, +1 Dexterity, +1 natural)
hp 119 (12d12+36)
Fort +10, Ref +5, Will +6
DR 2/-

OFFENSE

Speed 40 ft.
Melee +3 wounding greataxe +19 (1d12+9/x3)
Special Attacks Rage 29 rounds/day, Rage Powers (Animal Fury, Mighty Swing, Terrifying Howl)

TACTICS

Ookla is a very straight forward combatant. His tactics consist of hitting an object. If it is still moving after he hits it, he hits it again and again until it stops moving. If working with allies he will usually take his cue from the person who he considers to be the leader of the group.

STATISTICS

Str 19, Dex 13, Con 16, Int 8, Wis 14, Cha 8
Base Attack +12; CMB +16; CMD 17
Feats Cleave, Combat Reflexes, Critical Focus, Great Cleave, Power Attack, Stand Still
Skills Intimidate +15, Ride +16, Survival +17
Languages Common, Giant
Special Qualities Greater Rage, Improved Uncanny Dodge, Large Build, Mixed Blood, Rage Powers (Night Vision, Renewed Vigor, Scent), Trap Scent +3, Uncanny Dodge

DESCRIPTION

Ookla is a Mok,nathal, a race that blends the blood of ogres and orcs into a single being.

PERSONALITY

Ookla is a very impulsive individual who does not deal well with anything more advanced than his ax or a club. He grows frustrated easily and generally relieves his frustration by smashing things. He is deathly afraid of water and would rather fight to the death against overwhelming odds than cross an ankle deep stream. He is honorable to a fault and anyone who earns his trust has a friend for life.

BACKGROUND

Ookla spent much of his early life as a slave in Numeria. When his skills at mayhem became known he was sent to fight in the slave pits as a gladiator. There he met another Numerian slave named Thundarr who filled Ookla's head with stories of life as a free man. Finally, with the aid of Ariel, a Tian sorceress who was the adopted daughter of the wizard who owned both Ookla and Thundarr, they were able to escape. Today Ookla rides the Numerian landscape with his companions Thundarr and Ariel battling the agents of the Black Sovereign, overthrowing cruel wizards, slaying monstrous creatures and even facing down demon lords.

Moderator's Note: Oooooooooooooooooooooooooookla! We ride!

Additional Ratings
Balance: 1 1 1 1 1 1 1 1 1 1 Rating 4.29 (7 Votes)
Utility: 1 1 1 1 1 1 1 1 1 1 Rating 4.14 (7 Votes)
Clarity: 1 1 1 1 1 1 1 1 1 1 Rating 3.57 (7 Votes)