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Corridor of Confusion
- Details
- Category: Traps
- Published on Friday, 01 October 2010 12:16
- Written by Tahsin Shamma
Deadly corridors which hinder fighters with low will saves.
Corridor of Confusion
CR 6 (2,400 XP)
Type magical/physical; Perception DC 1
Disable Device DC none
Trigger location; Reset automatic
Effect confusion
This trap consists of a smoky corridor with a magical confusion effect. As long as a character stays within the corridor, they are subjected to a confusion spell unless they make a successful Will save (DC 16). No light of any kind can pass through the smoke, making sure that characters are unable to determine the length of the corridor. The corridor is most effective with a length of at least 70 ft..
Author's Note: This trap was foisted on my players recently. The fighter and barbarian did not make their will saves. Depending on how evil you want to be as a GM, this corridor can be preceded by a Mind Fog corridor which appears the same.
Disable Device DC none
Effects
Trigger location; Reset automatic
Effect confusion
This trap consists of a smoky corridor with a magical confusion effect. As long as a character stays within the corridor, they are subjected to a confusion spell unless they make a successful Will save (DC 16). No light of any kind can pass through the smoke, making sure that characters are unable to determine the length of the corridor. The corridor is most effective with a length of at least 70 ft..
Author's Note: This trap was foisted on my players recently. The fighter and barbarian did not make their will saves. Depending on how evil you want to be as a GM, this corridor can be preceded by a Mind Fog corridor which appears the same.
| Additional Ratings |
|
| Balance: | 1 1 1 1 1 1 1 1 1 1 Rating 3.80 (5 Votes) |
| Utility: | 1 1 1 1 1 1 1 1 1 1 Rating 4.20 (5 Votes) |
| Clarity: | 1 1 1 1 1 1 1 1 1 1 Rating 3.40 (5 Votes) |

